sorcery  Diff

Differences From Artifact [327c4e54ef]:

To Artifact [8ffba5fe57]:


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			local name = wand.wood .. 'wood wand'
			if wand.core ~= nil then name = wand.core .. '-core ' .. name end
			if full then
				if wand.gem  ~= nil then name = wand.gem .. ' ' .. name end
				if wand.wire ~= nil then name = wand.wire .. 'clad ' .. name end
			end
			return u.str.capitalize(name)











		end;
		wear = function(item)
			local meta = item:get_meta()
			local spell = meta:get_string('sorcery_wand_spell')
			local proto = sorcery.wands.util.getproto(item)
			if spell == "" then return 0 end

................................................................................
	if kind.gem then
		img.gem = u.image('sorcery_wand_' .. kind.gem .. '_tip.png')
		img.whole = img.gem:blit(img.whole)
	end
	return img
end

local createstand = function(name, desc, tex, extra)
	local hitbox = {
		type = "fixed";
		fixed = {
			-0.5, -0.5, -0.3;
			0.5, -0.1, 0.3;
		};
	}
................................................................................
		sunlight_propagates = true;
		paramtype = 'light';
		paramtype2 = 'facedir';
		tiles = images;
		selection_box = hitbox;
		collision_box = hitbox;
		use_texture_alpha = true;



		groups = {
			sorcery_wand_stand = 1;
			choppy = 2;
			oddly_breakable_by_hand = 2;
		};
	}
	minetest.register_node(name, u.tbl.merge(auto,extra))
end


















for woodname, wood in pairs(sorcery.wands.materials.wood) do
	local blank = u.image('doors_blank.png'); -- haaaaack
	local name = 'sorcery:wand_stand_' .. woodname
	createstand(name ,
		u.str.capitalize(woodname .. 'wood wand stand'),
		{ wood.tex; blank; blank; blank; }, {
			on_construct = function(pos)
				local meta = minetest.get_meta(pos)
				local inv = meta:get_inventory()
				inv:set_size('wand', 1)

			end;
			on_rightclick = function(pos,node,user,stack)
				local meta = minetest.get_meta(pos)
				local stand = meta:get_inventory()

				if minetest.get_item_group(stack:get_name(), 'sorcery_wand') ~= 0 then
					stand:set_stack('wand',1,stack)
					minetest.swap_node(pos, {
						name = sorcery.wands.util.baseid(stack:get_definition()._proto) .. '_stand_' .. woodname;
						param2 = node.param2;
					})
					stack = ItemStack(nil)
				end

				return stack
			end
		}
	)
	local plank = wood.plank or 'default:' .. woodname .. '_wood'
	minetest.register_craft {
		recipe = {
................................................................................
		local gemimg = u.image('default_diamond_block.png')
		if kind.gem
			then gemimg = gemimg:multiply(u.color(sorcery.wands.materials.gem[kind.gem].tone))
			else gemimg = gemimg:fade(1) end

		createstand(
			kind.id .. '_stand_' .. woodname, 

			u.str.capitalize(woodname) .. 'wood wand stand with ' ..  string.lower(sorcery.wands.util.basename(kind,true)), {
				wood.tex;
				sorcery.wands.materials.wood[kind.wood].tex;
				gemimg;
				(kind.wire and sorcery.wands.materials.wire[kind.wire].tex) or u.image('doors_blank.png'); -- haaaaack
			}, {
				drop = 'sorcery:wand_stand_' .. woodname;
				after_dig_node = function(pos,node,meta,digger)
					local stack = meta.inventory.wand[1]
					if stack and not stack:is_empty() then
						-- luv 2 defensive coding
						minetest.add_item(pos, stack)
................................................................................
						else goto failure end
					end
					stand:set_stack('wand',1,ItemStack(nil))
					minetest.swap_node(pos, {
						name = 'sorcery:wand_stand_' .. woodname;
						param2 = node.param2;
					})


					::failure:: return stack
				end;
			}
		)
	end
end
sorcery.wands.createkind = function(kind)
	if sorcery.wands.kinds[kind.id] then return false end
................................................................................
local update_wand_description = function(stack)
	local proto = sorcery.wands.util.getproto(stack)
	local wm = stack:get_meta()
	local spell = wm:get_string('sorcery_wand_spell')
	if spell ~= "" then
		local sd = sorcery.data.spells[spell]
		wm:set_string('description', u.ui.tooltip {
			title = u.str.capitalize(sd.name) .. ' wand';
			desc = sorcery.wands.util.basedesc(proto);
			props = {
				{ color = u.color(sd.color); desc = sd.desc }
			};
		})
	else
		wm:set_string('description', u.ui.tooltip {







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			local name = wand.wood .. 'wood wand'
			if wand.core ~= nil then name = wand.core .. '-core ' .. name end
			if full then
				if wand.gem  ~= nil then name = wand.gem .. ' ' .. name end
				if wand.wire ~= nil then name = wand.wire .. 'clad ' .. name end
			end
			return u.str.capitalize(name)
		end;
		fullname = function(stack)
			local proto = sorcery.wands.util.getproto(stack)
			local wm = stack:get_meta()
			local spell = wm:get_string('sorcery_wand_spell')
			if spell ~= '' then
				local sd = sorcery.data.spells[spell]
				return u.str.capitalize(sd.name) .. ' wand';
			else
				return sorcery.wands.util.basename(proto)
			end
		end;
		wear = function(item)
			local meta = item:get_meta()
			local spell = meta:get_string('sorcery_wand_spell')
			local proto = sorcery.wands.util.getproto(item)
			if spell == "" then return 0 end

................................................................................
	if kind.gem then
		img.gem = u.image('sorcery_wand_' .. kind.gem .. '_tip.png')
		img.whole = img.gem:blit(img.whole)
	end
	return img
end

local createstand = function(name, wood, desc, tex, extra)
	local hitbox = {
		type = "fixed";
		fixed = {
			-0.5, -0.5, -0.3;
			0.5, -0.1, 0.3;
		};
	}
................................................................................
		sunlight_propagates = true;
		paramtype = 'light';
		paramtype2 = 'facedir';
		tiles = images;
		selection_box = hitbox;
		collision_box = hitbox;
		use_texture_alpha = true;
		_proto = {
			wood = wood;
		};
		groups = {
			sorcery_wand_stand = 1;
			choppy = 2;
			oddly_breakable_by_hand = 2;
		};
	}
	minetest.register_node(name, u.tbl.merge(auto,extra))
end

local update_stand_info = function(pos)
	local woodname = minetest.registered_nodes[minetest.get_node(pos).name]._proto.wood
	local meta = minetest.get_meta(pos)
	local inv = meta:get_inventory()
	if inv:is_empty('wand') then
		meta:set_string('infotext',u.str.capitalize(woodname) .. ' wand stand')
	else
		local stack = inv:get_stack('wand',1)
		local spell = stack:get_meta():get_string('sorcery_wand_spell')
		local color = u.color(127,127,127)
		if spell ~= '' then
			color = u.color(sorcery.data.spells[spell].color):readable()
		end
		local wand_proto = sorcery.wands.util.getproto(stack)
		meta:set_string('infotext',color:fmt(sorcery.wands.util.fullname(stack) .. ' stand'))
	end
end
for woodname, wood in pairs(sorcery.wands.materials.wood) do
	local blank = u.image('sorcery_transparent.png'); -- haaaaack
	local name = 'sorcery:wand_stand_' .. woodname
	createstand(name, woodname,
		u.str.capitalize(woodname .. 'wood wand stand'),
		{ wood.tex; blank; blank; blank; }, {
			on_construct = function(pos)
				local meta = minetest.get_meta(pos)
				local inv = meta:get_inventory()
				inv:set_size('wand', 1)
				update_stand_info(pos)
			end;
			on_rightclick = function(pos,node,user,stack)
				local meta = minetest.get_meta(pos)
				local stand = meta:get_inventory()
				local wand_proto = sorcery.wands.util.getproto(stack)
				if minetest.get_item_group(stack:get_name(), 'sorcery_wand') ~= 0 then
					stand:set_stack('wand',1,stack)
					minetest.swap_node(pos, {
						name = sorcery.wands.util.baseid(wand_proto) .. '_stand_' .. woodname;
						param2 = node.param2;
					})
					stack = ItemStack(nil)
				end
				update_stand_info(pos)
				return stack
			end
		}
	)
	local plank = wood.plank or 'default:' .. woodname .. '_wood'
	minetest.register_craft {
		recipe = {
................................................................................
		local gemimg = u.image('default_diamond_block.png')
		if kind.gem
			then gemimg = gemimg:multiply(u.color(sorcery.wands.materials.gem[kind.gem].tone))
			else gemimg = gemimg:fade(1) end

		createstand(
			kind.id .. '_stand_' .. woodname, 
			woodname,
			u.str.capitalize(woodname) .. 'wood wand stand with ' ..  string.lower(sorcery.wands.util.basename(kind,true)), {
				wood.tex;
				sorcery.wands.materials.wood[kind.wood].tex;
				gemimg;
				(kind.wire and sorcery.wands.materials.wire[kind.wire].tex) or u.image('sorcery_transparent.png'); -- haaaaack
			}, {
				drop = 'sorcery:wand_stand_' .. woodname;
				after_dig_node = function(pos,node,meta,digger)
					local stack = meta.inventory.wand[1]
					if stack and not stack:is_empty() then
						-- luv 2 defensive coding
						minetest.add_item(pos, stack)
................................................................................
						else goto failure end
					end
					stand:set_stack('wand',1,ItemStack(nil))
					minetest.swap_node(pos, {
						name = 'sorcery:wand_stand_' .. woodname;
						param2 = node.param2;
					})
					::failure::
						update_stand_info(pos)
						return stack
				end;
			}
		)
	end
end
sorcery.wands.createkind = function(kind)
	if sorcery.wands.kinds[kind.id] then return false end
................................................................................
local update_wand_description = function(stack)
	local proto = sorcery.wands.util.getproto(stack)
	local wm = stack:get_meta()
	local spell = wm:get_string('sorcery_wand_spell')
	if spell ~= "" then
		local sd = sorcery.data.spells[spell]
		wm:set_string('description', u.ui.tooltip {
			title = sorcery.wands.util.fullname(stack);
			desc = sorcery.wands.util.basedesc(proto);
			props = {
				{ color = u.color(sd.color); desc = sd.desc }
			};
		})
	else
		wm:set_string('description', u.ui.tooltip {