sorcery  Diff

Differences From Artifact [f66e8dbb2f]:

To Artifact [7139655c44]:


     6      6   	'shovel'; 'hoe'; 'helmet';
     7      7   	'leggings'; 'chestplate'; 'boots';
     8      8   } 
     9      9   local digtools = {
    10     10   	'pick'; 'pickaxe'; 'sickle';
    11     11   	'shovel'; 'axe';
    12     12   }
           13  +local striketools = {
           14  +	'sword'; 'pick'; 'pickaxe'; 'sickle';
           15  +	'shovel'; 'axe'; 'sickle'; 'scythe';
           16  +	'hammer';
           17  +}
           18  +local farmtools = {
           19  +	'scythe', 'sickle', 'hoe', 'shovel';
           20  +}
    13     21   return {
    14     22   	endure = { -- withstand more blows
    15     23   		name = 'Endure';
    16     24   		cost = 1;
    17     25   		tone = {232,102,255};
    18     26   		desc = 'tools last longer before wearing out';
    19     27   		affinity = 'counterpraxic';
................................................................................
   222    230   		cost = 7;
   223    231   		recipe = {
   224    232   			{item = 'sorcery:holy_water'};
   225    233   			{lens = 'amplifier', gem = 'ruby', dmg = 15};
   226    234   			{lens = 'amplifier', gem = 'ruby', dmg = 18};
   227    235   		};
   228    236   	};
          237  +	bounty = { -- produce more crops when used to harvest
          238  +		groups = farmtools;
          239  +		cost = 8;
          240  +		affinity = 'entropic';
          241  +		desc = 'ensure a rich and bountiful harvest when next you take to the fields';
          242  +	};
          243  +	impel = { -- increase knockback
          244  +		groups = striketools;
          245  +		cost = 13;
          246  +		affinity = 'praxic';
          247  +		desc = 'cast your enemies aside with fearsome force, and leave their flailing mortal form to the tender mercy of blunt force impact';
          248  +	};
          249  +	bulwark = { -- increase armor dramatically
          250  +		groups = armor;
          251  +		affinity = 'counterpraxic';
          252  +		cost = 4;
          253  +		desc = 'shrug off the most ruthless of blows and endure impacts that should rend flesh and steel alike';
          254  +	};
          255  +	anchor = { -- resist knockback
          256  +		groups = armor;
          257  +		affinity = 'counterpraxic';
          258  +		cost = 0; -- scales with knockback
          259  +		desc = 'stand strong and hold your ground upon the field of battle, no matter how mighty the forces arrayed against you';
          260  +	};
   229    261   }