Differences From
Artifact [3d415e629d]:
85 85 elseif slot == 'input' then
86 86 local metal = sorcery.data.metallookup[item:get_name()]
87 87 local mat = sorcery.matreg.lookup[item:get_name()]
88 88 local comp = sorcery.data.compat.grindables[item:get_name()]
89 89 if metal or (mat and mat.metal) or comp then
90 90 return item:get_count()
91 91 else
92 - mat = item:get_definition()._matprop
92 + mat = item:get_definition()._sorcery and
93 + item:get_definition()._sorcery.material
93 94 if mat and mat.grindvalue then
94 95 return item:get_count()
95 96 end
96 97 end
97 98 end
98 99 return 0
99 100 end
................................................................................
103 104 -- allow grinding of armor and tools back to their
104 105 -- original components
105 106 local mat = sorcery.matreg.lookup[item:get_name()]
106 107 if mat and mat.metal then
107 108 metal = mat
108 109 end
109 110 end
110 - local mp = item:get_definition()._matprop
111 + local mp = (item:get_definition()._sorcery and
112 + item:get_definition()._sorcery.material)
111 113 or sorcery.data.compat.grindables[item:get_name()]
112 114 or {}
113 115
114 116 if metal then mp = {
115 117 hardness = mp.hardness or metal.data.hardness;
116 118 grindvalue = ((mp.grindvalue or metal.value) or (metal and constants.metal_grindvalue));
117 119 powder = mp.powder or metal.data.parts.powder;