Differences From
Artifact [13f2ff2455]:
312 312 color = v[2];
313 313 measure = sorcery.liquid.units.pint;
314 314 containers = {
315 315 ['vessels:glass_bottle'] = liqid;
316 316 };
317 317 }
318 318
319 - local add_alcohol = function(booze)
320 - minetest.register_craft {
321 - type = "shapeless";
322 - recipe = {
323 - booze;
324 - item, item, item;
325 - item, item, item;
326 - "farming:mortar_pestle";
327 - };
328 - output = 'sorcery:' .. name;
329 - replacements = {
330 - {"farming:mortar_pestle", "farming:mortar_pestle"};
331 - };
332 - }
333 - end
334 - -- need a relatively pure alcohol for this, tho other alcohols can be used
335 - -- for potionmaking in other ways
336 - add_alcohol('farming:bottle_ethanol')
337 - if minetest.get_modpath('wine') then
338 - add_alcohol('wine:glass_vodka')
339 - end
319 + -- the mortar and pestle are no longer used for crafting extracts
320 + -- now that the distiller is available
321 + -- local add_alcohol = function(booze)
322 + -- minetest.register_craft {
323 + -- type = "shapeless";
324 + -- recipe = {
325 + -- booze;
326 + -- item, item, item;
327 + -- item, item, item;
328 + -- "farming:mortar_pestle";
329 + -- };
330 + -- output = 'sorcery:' .. name;
331 + -- replacements = {
332 + -- {"farming:mortar_pestle", "farming:mortar_pestle"};
333 + -- };
334 + -- }
335 + -- end
336 + -- --need a relatively pure alcohol for this, tho other alcohols can be used
337 + -- --for potionmaking in other ways
338 + -- add_alcohol('farming:bottle_ethanol')
339 + -- if minetest.get_modpath('wine') then
340 + -- add_alcohol('wine:glass_vodka')
341 + -- end
340 342 end)