local fragments_per_ingot = 4
minetest.register_lbm {
label = "delete duranium ore again";
name = "sorcery:delete_duranium_ore_again";
nodenames = {'sorcery:stone_with_duranium'};
action = function(pos,node)
minetest.set_node(pos, {name = 'default:stone'})
end
}
sorcery.registry.mk('alloys',false)
sorcery.registry.mk('kilnrecs',false)
sorcery.data.metallookup = {
-- compat bullshit
['moreores:silver_ingot'] = {
id = 'silver'; data = sorcery.data.metals.silver;
value = fragments_per_ingot;
};
['moreores:silver_block'] = {
id = 'silver'; data = sorcery.data.metals.silver;
value = fragments_per_ingot * 9;
};
['basic_materials:brass_ingot'] = {
id = 'brass'; data = sorcery.data.metals.brass;
value = fragments_per_ingot;
};
['basic_materials:brass_block'] = {
id = 'brass'; data = sorcery.data.metals.brass;
value = fragments_per_ingot * 9;
};
['morelights_vintage:brass_ingot'] = {
id = 'brass'; data = sorcery.data.metals.brass;
value = fragments_per_ingot;
};
['morelights_vintage:brass_block'] = {
id = 'brass'; data = sorcery.data.metals.brass;
value = fragments_per_ingot * 9;
};
}
local tools, armors = sorcery.matreg.tools, sorcery.matreg.armors
-- for name, metal in pairs(sorcery.data.metals) do
sorcery.register.metals.foreach('sorcery:generate',{},function(name,metal)
local ingot = metal.ingot or 'sorcery:' .. name .. '_ingot'
local block = metal.block or 'sorcery:' .. name .. 'block'
local screw = 'sorcery:screw_' .. name
local fragment = 'sorcery:fragment_' .. name
local powder = 'sorcery:powder_' .. name
metal.parts = {
ingot = ingot;
block = block;
screw = screw;
fragment = fragment;
powder = powder;
}
if not metal.no_tools then for t,c in pairs(tools) do
sorcery.matreg.lookup[(metal.items and metal.items[t]) or ('sorcery:' .. t .. '_' .. name)] = {
metal = true;
id = name; data = metal;
value = c.cost * fragments_per_ingot;
}
end end
if not metal.no_armor then for a,c in pairs(armors) do
sorcery.matreg.lookup[(metal.items and metal.items[a]) or ('sorcery:' .. a .. '_' .. name)] = {
metal = true;
id = name; data = metal;
value = c.cost * fragments_per_ingot;
}
end end
sorcery.data.metallookup[ingot] = {
id = name; data = metal;
value = fragments_per_ingot;
}
sorcery.data.metallookup[block] = {
id = name; data = metal;
value = fragments_per_ingot * 9;
}
sorcery.data.metallookup[fragment] = {
id = name; data = metal;
value = 1;
}
minetest.register_craftitem(screw, {
description = sorcery.lib.str.capitalize(name) .. ' Screw';
inventory_image = sorcery.lib.image('sorcery_screw.png'):multiply(sorcery.lib.color(metal.tone)):render();
_sorcery = {
material = {
id = name, data = metal;
grindcost = 2, grindvalue = 1;
value = 0.5;
};
};
})
minetest.register_craftitem(powder, {
description = sorcery.lib.str.capitalize(name) .. ' Powder';
inventory_image = 'sorcery_' .. name .. '_powder.png';
})
if metal.dye then
minetest.register_craft {
output = 'dye:' .. metal.dye .. ' 4';
recipe = {
{'', powder, ''};
{powder,'basic_materials:paraffin',powder};
{'','bucket:bucket_water',''};
};
replacements = {
{'bucket:bucket_water', 'bucket:bucket_empty'};
};
};
end
-- TODO: replace crafting recipe with kiln recipe
minetest.register_craft {
output = screw.. ' 8';
recipe = {
{'', 'xdecor:hammer',''};
{ fragment,fragment,fragment};
{'', fragment,''};
};
replacements = {
{'xdecor:hammer','xdecor:hammer'};
};
}
if not sorcery.compat.defp(ingot) then
-- TODO: remove instant_ores dependency
instant_ores.register_metal {
name = 'sorcery:' .. name;
description = sorcery.lib.str.capitalize(name);
color = sorcery.lib.color(metal.tone):hex() .. ':' .. ((metal.alpha and tostring(metal.alpha)) or '45');
rarity = metal.rarity;
depth = metal.depth;
no_armor = metal.no_armor;
no_tools = metal.no_tools;
durability = metal.durability;
power = metal.power;
speed = metal.speed;
artificial = metal.artificial;
cooktime = metal.cooktime;
hardness = (metal.hardness/8) * 3; -- scaled wrt diamond
level = math.ceil(((metal.hardness/8) * 3)) + 1;
ingot_image = (metal.image and metal.image.ingot) or nil;
ore_image = 'default_stone.png^sorcery_' .. name .. '_ore.png';
lump_image = (metal.image and metal.image.lump) or nil;
armor_weight = metal.armor_weight;
armor_protection = metal.armor_protection;
}
end
minetest.register_craftitem(fragment, {
inventory_image = 'sorcery_' .. name .. '_fragment.png';
description = sorcery.lib.str.capitalize(name) .. ' Fragment';
_sorcery = {
recipe = {
canonical = {
cook = {{ingot}};
};
};
};
})
minetest.register_craft {
type = 'cooking';
recipe = powder;
cooktime = (metal.cooktime or 4) * 0.25;
output = fragment;
}
minetest.register_craft {
type = 'cooking';
recipe = ingot;
cooktime = (metal.cooktime or 4) * 0.5;
output = fragment .. ' ' .. tostring(fragments_per_ingot);
}
do local rec = {}
for i=1,fragments_per_ingot do
rec[#rec+1]=fragment
end
minetest.register_craft {
type = 'shapeless';
recipe = rec;
output = ingot;
}
end
if metal.fuel then
minetest.register_craft {
type = 'fuel';
recipe = powder;
burntime = metal.fuel;
}
end
if metal.mix then
sorcery.register.alloys.link(sorcery.lib.tbl.merge(metal.mix, {
output = name;
cooktime = metal.cooktime or 10;
}))
end
if metal.sinter then
local powders = {}
for _,m in pairs(metal.sinter) do
powders[#powders+1] = 'sorcery:powder_' .. m
end
local repl = {}
if metal.sinter_catalyst then
for _,m in pairs(metal.sinter_catalyst) do
powders[#powders+1] = m
if sorcery.register.residue.db[m] then
repl[#repl+1] = {m, sorcery.register.residue.db[m]}
end
end
end
minetest.register_craft {
type = 'shapeless';
output = powder .. ' ' .. tostring(#powders);
recipe = powders;
replacements = repl;
};
end
end)