sorcery  Artifact [f9d7281393]

Artifact f9d7281393e88ccae12185e427728ac9fd87831016f66a83c84fd5b9a3a29b83:

  • File init.lua — part of check-in [96c5289a2a] at 2020-10-21 03:35:35 on branch trunk — add rune forges, runes, amulet frames, write sacrifice spell, touch up amulet graphics, enable enchantment of amulets (though spells cannot yet be cast), defuckulate syncresis core icon, unfuckitize sneaky leycalc bug that's probably been the cause of some long-standing wackiness, add item classes, add some more textures, disbungle various other asstastrophes, remove sneaky old debug code, improve library code, add utility for uploading merge requests (user: lexi, size: 3813) [annotate] [blame] [check-ins using]

do
	local path = minetest.get_modpath('sorcery');
	local get = function(unit)
		return dofile(path .. '/' .. unit .. '.lua')
	end
	local test = function(file) -- :/
		local hnd = io.open(file,'r')
		if hnd == nil then return false else
			hnd:close()
			return true
		end
	end
	local worldcfg = function(str)
		return minetest.get_worldpath() .. '/' .. str
	end
	local cfg = function(str) return worldcfg('sorcery/' .. str) end
	local selfname = minetest.get_current_modname()
	local stage = function(s,...)
		local f = sorcery.cfg(s .. '.lua')
		if test(f) then return loadfile(f)(...) or true end
		return false
	end

	sorcery = {
		self = selfname;
		path = path;
		load = function(name) get(name) end;
		worldcfg = worldcfg, cfg = cfg;
		stage = stage;
		log = function(module,text)
			if module then
				minetest.log('info',string.format('[%s :: %s] %s',selfname,module,text))
			else
				minetest.log('info',string.format('[%s] %s',selfname,text))
			end
		end;
		act = function(module,text)
			minetest.log('action',string.format('[%s :: %s] %s',selfname,module,text))
		end;
		unit = function(ns,sfx,override)
			local target
			if ns then
				sorcery[ns] = {}
				target = sorcery[ns]
			else target = sorcery end
			if override == true then override = ''
				elseif override then override = override .. '-' end
			local loaded = {}
			return function(lst)
				for i,name in pairs(lst) do
					if not loaded[name] then
						loaded[name] = true
						local fpath = ((ns and ns..'/') or '')..name
						local extra = cfg(string.format('%s%s-extra.lua', override,name))
						local replace = cfg(string.format('%s%s.lua', override,name))
						local default = get(fpath)
						if override and test(replace) then
							sorcery.log(name,'loading local replacement for ' .. fpath .. ' from ' .. replace)
							target[name] = loadfile(replace)(default)
						else
							target[name] = default
							if override and test(extra) then
								sorcery.log(name,'loading local extras for ' .. fpath .. ' from ' .. extra)
								local extbl = loadfile(extra)(default)
								for k,v in pairs(extbl) do target[name][k] = v end
							end
						end
					end
				end
			end
		end;
	}
end

-- unfortunately we can't just iterate over the files
-- and load them automatically, as interdependencies
-- exist (especially with /lib) and we need to be very
-- careful about the order they're loaded in

local data = sorcery.unit('data',nil,'lore')
local root = sorcery.unit()
sorcery.stage('bootstrap',data,root)

data {'ui'}
sorcery.unit('lib') {
	-- convenience
	'str';
	-- serialization
	'marshal', 'json';
	-- data structures
	'tbl', 'class';
	-- wrappers
	'color', 'image', 'ui';
	-- game
	'node', 'item';
}

sorcery.stage('worldbuilding',data,root)
root {'compat','matreg'}
if not sorcery.stage('loadlore', data, root) then
	data {
		'compat';
		'affinities'; 'gods';
		'calendar', 'signs';
		'resonance';
		'enchants', 'spells', 'runes';
		'gems', 'metals';
		'potions', 'oils', 'greases',
			'draughts', 'elixirs',
			'philters', 'extracts';
	}
end

sorcery.load('registration') do
	local exclude = {'compat','ui'}
	for k,v in pairs(sorcery.data) do
		if not sorcery.lib.tbl.has(exclude,k) then
			sorcery.registry.mk(k,v)
		end
	end
end

sorcery.stage('startup',data)
for _,u in pairs {
	'vfx'; 'attunement'; 'context'; 'itemclass';
	'potions'; 'metal', 'gems'; 'leylines'; 'infuser';
	'altar'; 'wands'; 'tools', 'crafttools'; 'enchanter';
	'harvester'; 'metallurgy-hot', 'metallurgy-cold';
	'entities'; 'recipes'; 'coins'; 'interop';
	'tnodes'; 'forcefield'; 'farcaster'; 'portal';
	'cookbook', 'writing'; 'disassembly'; 'displacer';
	'gravitator'; 'precipitator'; 'calendar', 'astrolabe';
	'keypunch'; 'runeforge';

	'admin';
} do sorcery.load(u) end
sorcery.stage('finalize')

sorcery.registry.defercheck()