local disassembler_formspec = function(pos)
local m = minetest.get_meta(pos)
local i = m:get_inventory()
local form = [[
formspec_version[3]
size[10.25,7] real_coordinates[true]
list[current_player;main;0.25,2;8,4]
]]
local slot = function(name,x,y,ghost)
local s = string.format('list[context;%s;%f,%f;1,1;]', name, x, y)
if ghost and i:is_empty(name) then
s = string.format('image[%f,%f;1,1;sorcery_ui_ghost_%s.png]',x,y,ghost) .. s
end
form = form .. s
end
slot('item',0.25,0.5)
slot('paper',2.25,0.5,'paper')
slot('ink',3.50,0.5,'ink_bottle')
slot('pen',4.75,0.5,'pen')
slot('output',9,0.5)
form = form .. [[
listring[context;output]
listring[current_player;main] listring[context;paper]
listring[current_player;main] listring[context;ink]
listring[current_player;main] listring[context;item]
listring[current_player;main]
]]
m:set_string('formspec',form)
end
local update_disassembler = function(pos)
local m = minetest.get_meta(pos)
local i = m:get_inventory()
local paper = i:get_stack('paper',1)
local item = i:get_stack('item',1)
local ink = i:get_stack('ink',1)
local pen = i:get_stack('pen',1)
local ink_count = ink:get_count()
local maxrecs = math.min(ink_count, paper:get_count(), item:get_count())
if pen:is_empty() then maxrecs = 0 end
if maxrecs > 0 and sorcery.cookbook.classes.craft.find(item:get_name()) then
local rec = ItemStack{name = 'sorcery:recipe', count = maxrecs}
sorcery.cookbook.setrecipe(rec, 'craft', item:get_name())
i:set_stack('output',1,rec)
else
i:set_stack('output',1,ItemStack())
end
disassembler_formspec(pos)
end
local dsbox = {
type = 'fixed';
fixed = {
-0.5, -0.5, -0.5;
0.5, 0.0, 0.5;
};
}
minetest.register_node('sorcery:disassembler', {
description = 'Disassembly Kit';
drawtype = 'mesh';
mesh = 'sorcery-disassembler.obj';
paramtype = 'light', sunlight_propagates = true;
paramtype2 = 'facedir';
groups = { cracky = 2, sorcery_tech = 1 };
selection_box = dsbox;
collision_box = dsbox;
tiles = {
'default_copper_block.png';
'default_wood.png';
'default_steel_block.png';
'default_stone.png';
'default_gold_block.png';
'default_coal_block.png';
};
_sorcery = {
recipe = {
note = 'Destroy a device or object to learn how it is crafted';
};
};
after_dig_node = sorcery.lib.node.purge_container;
on_construct = function(pos)
local m = minetest.get_meta(pos)
local i = m:get_inventory()
i:set_size('item',1)
i:set_size('paper',1)
i:set_size('ink',1)
i:set_size('pen',1)
i:set_size('output',1)
m:set_string('infotext','Disassembly Kit')
disassembler_formspec(pos)
end;
on_metadata_inventory_put = update_disassembler;
on_metadata_inventory_take = function(pos,list,idx,stack,user)
local m = minetest.get_meta(pos)
local i = m:get_inventory()
local paper = i:get_stack('paper',1)
local item = i:get_stack('item',1)
if list == 'output' then
local count = stack:get_count()
local leftover = sorcery.register.residue.db[item:get_name()]
local lstack if leftover then
lstack = ItemStack(leftover)
lstack:set_count(lstack:get_count() * count)
-- this slightly idiosyncratic code is used to ensure that
-- itemstrings can be used in the residue table
end
item:take_item(count)
if item:get_count() > 0 then
if leftover then
lstack = user:get_inventory():add_item(lstack)
if lstack:get_count() > 0 then minetest.add_item(pos,lstack) end
end
i:set_stack('item',1,item)
else
if leftover then
i:set_stack('item',1,lstack)
else
i:set_stack('item',1,ItemStack())
end
end
local ink = i:get_stack('ink',1)
local paper = i:get_stack('paper',1)
ink:take_item(count) paper:take_item(count)
i:set_stack('ink',1,ink) i:set_stack('paper',1,paper)
local penstack = i:get_stack('pen',1)
local pen = penstack:get_definition()._sorcery
local uses = pen.material.data.durability * 0.10
local dmg = 65535 / math.random(math.floor(uses*0.5),uses)
print('adding damage',dmg,penstack:get_wear())
penstack:add_wear(dmg)
print('wear now',penstack:get_wear())
i:set_stack('pen',1,penstack)
end
update_disassembler(pos)
end;
allow_metadata_inventory_put = function(pos,list,idx,stack,user)
local name = stack:get_name()
if list == 'paper' then
if name == 'default:paper' then return stack:get_count() end
elseif list == 'ink' then
if minetest.get_item_group(name,'ink') > 0 then return stack:get_count() end
elseif list == 'pen' then
if minetest.get_item_group(name,'sorcery_pen') > 0 then return stack:get_count() end
elseif list == 'item' then
return stack:get_count()
elseif list == 'output' then
return 0
end
return 0
end;
allow_metadata_inventory_move = function(pos, fl, fi, tl, ti, count)
if fl == 'ink' and tl == 'ink'
then return count
else return 0
end
end;
})
minetest.register_craft {
output = 'sorcery:disassembler';
recipe = {
{'group:wood','default:gold_ingot','dye:black'};
{'sorcery:vice','screwdriver:screwdriver','xdecor:hammer'};
{'stairs:slab_stone', 'stairs:slab_stone', 'stairs:slab_stone'};
};
}