sorcery  Artifact [8803c503c6]

Artifact 8803c503c6ce02274078cde1310cd70d53365fedeb26e294e26bec6166e8d060:


do
	local path = minetest.get_modpath('sorcery');
	local get = function(unit)
		return dofile(path .. '/' .. unit .. '.lua')
	end
	local test = function(file) -- :/
		local hnd = io.open(file,'r')
		if hnd == nil then return false else
			hnd:close()
			return true
		end
	end
	local worldcfg = function(str)
		return minetest.get_worldpath() .. '/' .. str
	end
	local cfg = function(str) return worldcfg('sorcery/' .. str) end
	local selfname = minetest.get_current_modname()
	local stage = function(s,...)
		local f = sorcery.cfg(s .. '.lua')
		if test(f) then return loadfile(f)(...) or true end
		return false
	end

	local function
	argjoin(arg, nxt, ...)
		if arg and not nxt then return tostring(arg) end
		if not arg then return "(nil)" end
		return tostring(arg) .. ' ' .. argjoin(nxt, ...)
	end

	sorcery = {
		self = selfname;
		path = path;
		load = function(name) get(name) end;
		worldcfg = worldcfg, cfg = cfg;
		stage = stage;
		
		log = function(module,text)
			if module then
				minetest.log('info',string.format('[%s :: %s] %s',selfname,module,text))
			else
				minetest.log('info',string.format('[%s] %s',selfname,text))
			end
		end;
		act = function(module,text)
			minetest.log('action',string.format('[%s :: %s] %s',selfname,module,text))
		end;
		logger = function(module)
			local emit = function(lvl)
				return function(...)
					if module then
						minetest.log(lvl,string.format('[%s :: %s] %s',selfname,module,argjoin(...)))
					else
						minetest.log(lvl,string.format('[%s] %s',selfname,argjoin(...)))
					end
				end
			end
			return {
				log = emit('info');
				warn = emit('warning');
				err = emit('error');
				act = emit('action');
			}
		end;
		unit = function(ns,sfx,override)
			local target
			if ns then
				sorcery[ns] = {}
				target = sorcery[ns]
			else target = sorcery end
			if override == true then override = ''
				elseif override then override = override .. '-' end
			local loaded = {}
			return function(lst)
				for i,name in pairs(lst) do
					if not loaded[name] then
						loaded[name] = true
						local log = sorcery.logger(name)
						local fpath = ((ns and ns..'/') or '')..name
						local extra = cfg(string.format('%s%s-extra.lua', override,name))
						local replace = cfg(string.format('%s%s.lua', override,name))
						local default = get(fpath)
						if override and test(replace) then
							log.info('loading local replacement for', fpath,'from', replace)
							target[name] = loadfile(replace)(default)
						else
							target[name] = default
							if override and test(extra) then
								log.info('loading local extras for', fpath, 'from', extra)
								local extbl = loadfile(extra)(default)
								for k,v in pairs(extbl) do target[name][k] = v end
							end
						end
					end
				end
			end
		end;
	}

	-- LEGACY INTERFACE
	sorcery.log = function(mod,...) return sorcery.logger(mod).info(...) end
	sorcery.act = function(mod,...) return sorcery.logger(mod).act(...) end
end

-- unfortunately we can't just iterate over the files
-- and load them automatically, as interdependencies
-- exist (especially with /lib) and we need to be very
-- careful about the order they're loaded in

local data = sorcery.unit('data',nil,'lore')
local root = sorcery.unit()
sorcery.stage('bootstrap',data,root)

data {'ui'}
sorcery.unit('lib') {
	-- convenience
	'str', 'math';
	-- serialization
	'marshal', 'json';
	-- data structures
	'tbl', 'class';
	-- wrappers
	'color', 'image', 'ui', 'obj';
	-- game
	'node', 'item';
}

sorcery.stage('worldbuilding',data,root)
root {'compat','matreg'}
if not sorcery.stage('loadlore', data, root) then
	data {
		'compat';
		'affinities'; 'gods';
		'calendar', 'signs';
		'resonance';
		'gems', 'metals';
		'enchants', 'spells', 'runes';
		'potions', 'oils', 'greases',
			'draughts', 'elixirs',
			'philters', 'extracts';
	}
end

sorcery.load('registration') do
	local exclude = {'compat','ui'}
	for k,v in pairs(sorcery.data) do
		if not sorcery.lib.tbl.has(exclude,k) then
			sorcery.registry.mk(k,v)
		end
	end
end

sorcery.stage('startup',data)
for _,u in pairs {
	'vfx'; 'attunement'; 'context'; 'itemclass'; 'spell';
	'liquid'; 'potions'; 'metal', 'gems'; 'leylines'; 'infuser';
	'altar'; 'wands'; 'tools', 'crafttools'; 'enchanter';
	'harvester'; 'metallurgy-hot', 'metallurgy-cold';
	'entities'; 'recipes'; 'coins'; 'interop';
	'tnodes'; 'forcefield'; 'farcaster'; 'portal';
	'cookbook', 'writing'; 'disassembly'; 'displacer';
	'gravitator'; 'precipitator'; 'calendar', 'astrolabe';
	'keypunch'; 'runeforge'; 'keg';

	'privs', 'admin';
} do sorcery.load(u) end
sorcery.stage('finalize')

sorcery.registry.defercheck()