--- gemstones
local shards_per_gem = 9
local register_gem = function(name,gem)
local itemname = gem.foreign or 'sorcery:gem_' .. name
local shardname = gem.foreign_shard or 'sorcery:gem_' .. name .. '_shard'
local amuletname = gem.foreign_amulet or 'sorcery:gem_' .. name .. '_amulet'
sorcery.data.gems[name].parts = {
item = itemname;
shard = shardname;
amulet = amuletname;
}
local tools, armors = sorcery.matreg.tools, sorcery.matreg.armors
if gem.tools then for t,c in pairs(tools) do
sorcery.matreg.lookup[(gem.items and gem.items[t]) or ('sorcery:' .. t .. '_' .. name)] = {
gem = true;
id = name; data = gem;
value = c.cost*shards_per_gem;
}
end end
if gem.armor then for a,c in pairs(armors) do
sorcery.matreg.lookup[(gem.items and gem.items[a]) or ('sorcery:' .. a .. '_' .. name)] = {
gem = true;
id = name, data = gem;
value = c.cost*shards_per_gem;
}
end end
if gem.foreign_shard then
minetest.clear_craft {output=shardname}
else
minetest.register_craftitem(shardname, {
description = sorcery.lib.str.capitalize(name) .. ' shard';
inventory_image = 'sorcery_gem_' .. name .. '_shard.png';
groups = { gemshard = 1; crystalshard = 1; sorcery_shard = 1; };
_sorcery = {
material = {
gem = true;
id = name, data = gem;
raw = true, value = 1;
};
recipe = {
canonical = {
craft = {
{'','xdecor:hammer',''};
{'',itemname,''};
};
}
};
};
})
end
if not gem.foreign_amulet then
local img = sorcery.lib.image
local img_stone = img('sorcery_amulet.png'):multiply(sorcery.lib.color(gem.tone))
local img_sparkle = img('sorcery_amulet_sparkle.png')
local useamulet = function(stack,user,target)
local sp = sorcery.amulet.getspell(stack)
print('got spell',dump(sp))
if not sp or not sp.cast then return nil end
local usedamulet if stack:get_count() == 1 then
usedamulet = stack
else
usedamulet = ItemStack(stack)
usedamulet:set_count(1)
end
local probe = sorcery.spell.probe(user:get_pos())
-- amulets don't work in antimagic fields, though some may want to
-- implement this logic themselves (for instance to check a range)
if (probe.disjunction and not sp.ignore_disjunction) then return nil end
local stats = sorcery.amulet.stats(usedamulet)
local ctx = {
caster = user;
target = target;
stats = stats;
wield = usedamulet;
amulet = stack:get_definition()._sorcery.amulet;
meta = stack:get_meta(); -- avoid spell boilerplate
color = sorcery.lib.color(sp.tone);
today = minetest.get_day_count();
probe = probe;
heading = {
pos = user:get_pos();
yaw = user:get_look_dir();
pitch = user:get_look_vertical();
angle = user:get_look_horizontal();
eyeheight = user:get_properties().eye_height;
};
sound = "xdecor_enchanting"; --FIXME make own sounds
sparkle = true;
}
local res = sp.cast(ctx)
if res == nil or res == true then
minetest.sound_play(ctx.sound, {
pos = user:get_pos();
gain = 1;
})
end
if ctx.sparkle then
sorcery.vfx.cast_sparkle(user, ctx.color, stats.power,0.5)
end
local infinirune = minetest.check_player_privs(user, 'sorcery:infinirune')
if res == nil then
if not infinirune then sorcery.amulet.setrune(usedamulet) end
end
if stack:get_count() == 1 then
return ctx.wield
else
if not infinirune then
stack:take_item(1)
local leftover = user:get_inventory():add_item('main',usedamulet)
if leftover and leftover:get_count() > 0 then
minetest.add_item(user:get_pos(), leftover)
end
end
return stack
end
end;
minetest.register_craftitem(amuletname, {
description = sorcery.lib.str.capitalize(name) .. ' amulet';
inventory_image = img_sparkle:blit(img_stone):render();
wield_scale = { x = 0.6, y = 0.6, z = 0.6 };
groups = { sorcery_amulet = 1 };
on_use = useamulet;
_sorcery = {
material = {
gem = true, id = name, data = gem;
value = (5 * shards_per_gem) + 4;
};
amulet = { base = name };
};
})
sorcery.register.metals.foreach('sorcery:mk-amulet-frames-'..name,{'sorcery:generate'}, function(metalid,metal)
if not metal.amulet then return end
local framedid = string.format("%s_frame_%s", amuletname, metalid)
local img_frame = img(string.format('sorcery_amulet_frame_%s.png',metalid))
minetest.register_craftitem(framedid, {
description = string.format("%s-framed %s amulet",sorcery.lib.str.capitalize(metalid), name);
inventory_image = img_sparkle:blit(img_frame):blit(img_stone):render();
wield_scale = { x = 0.6, y = 0.6, z = 0.6 };
groups = { sorcery_amulet = 1 };
on_use = useamulet;
_sorcery = {
amulet = { base = name, frame = metalid };
};
})
local frag = metal.parts.fragment
minetest.register_craft {
output = framedid;
recipe = {
{'', frag,''};
{frag,amuletname,frag};
{'', frag,''};
};
}
end)
end
minetest.register_craft {
type = 'shapeless';
recipe = (minetest.get_modpath('xdecor') and {
'xdecor:hammer', itemname;
}) or { itemname };
output = shardname .. ' 9';
replacements = {
{'xdecor:hammer','xdecor:hammer'};
};
}
minetest.register_craft {
type = 'shapeless';
recipe = {
shardname, shardname, shardname;
shardname, shardname, shardname;
shardname, shardname, shardname;
};
output = itemname;
};
minetest.register_craft {
recipe = {
{shardname,itemname,shardname};
{itemname,itemname,itemname};
{shardname,itemname,shardname};
};
output = amuletname;
};
-- generate lenses and crafting recipes
for _, kind in pairs { 'amplifier','rectifier','concave','convex' } do
local id = 'sorcery:lens_' .. kind .. '_' .. name
minetest.register_tool(id, {
inventory_image = sorcery.lib.image('sorcery_lens_overlay_gold.png'):
blit(sorcery.lib.image('sorcery_lens_' .. kind .. '.png'):
multiply(sorcery.lib.color(gem.tone):brighten(1.1))):
render();
description = sorcery.lib.str.capitalize(name) .. ' ' .. sorcery.lib.str.capitalize(kind) .. ' Lens';
groups = { sorcery_enchanting_lens = 1 };
_proto = {
gem = name;
kind = kind;
};
})
end
do local casing = 'sorcery:fragment_gold'
minetest.register_craft {
output = 'sorcery:lens_convex_' .. name;
recipe = {
{'', casing, ''};
{itemname, casing, itemname};
{'', casing, ''};
};
}
minetest.register_craft {
output = 'sorcery:lens_concave_' .. name;
recipe = {
{itemname, casing, itemname};
{'', casing, ''};
{itemname, casing, itemname};
};
}
minetest.register_craft {
output = 'sorcery:lens_amplifier_' .. name;
recipe = {
{itemname, casing, itemname};
{shardname,casing, shardname};
{shardname,casing, shardname};
};
}
minetest.register_craft {
output = 'sorcery:lens_rectifier_' .. name;
recipe = {
{shardname,casing, shardname};
{'basic_materials:silver_wire',casing,'basic_materials:silver_wire'};
{itemname, casing, itemname};
};
replacements = {
{'basic_materials:silver_wire', 'basic_materials:empty_spool'};
{'basic_materials:silver_wire', 'basic_materials:empty_spool'};
};
}
end
if gem.foreign then return false end
minetest.register_craftitem(itemname, {
description = sorcery.lib.str.capitalize(name);
inventory_image = 'sorcery_gem_' .. name .. '.png';
groups = { gem = 1; crystal = 1; sorcery_gem = 1; };
_sorcery = {
material = {
id = name, data = gem;
raw = true, value = shards_per_gem;
};
};
})
local tools = gem.tools
if tools == nil then tools = {
'group:pickaxe';
'group:pick'; -- FUCK YOU INSTANT_ORES
'~default:enchanted_pick_'; -- FUCK YOU XDECOR
} end
local ores = gem.ores
if ores == nil then ores = {
['default:stone_with_coal'] = 1.0;
['default:stone_with_iron'] = 0.7;
['default:stone_with_copper'] = 0.6;
['default:stone_with_tin'] = 0.8;
['default:stone_with_gold'] = 1.5;
--
['sorcery:stone_with_cobalt'] = 0.9;
['sorcery:stone_with_tungsten'] = 0.3;
['sorcery:stone_with_platinum'] = 0.6;
['sorcery:stone_with_iridium'] = 1.6;
['sorcery:stone_with_lithium'] = 1.4;
} end
for ore,fac in pairs(ores) do
local drops = minetest.registered_nodes[ore].drop
local newdrops
if type(drops) == 'string' then
newdrops = {
max_items = 1;
items = {
{ rarity = 1; items = { drops }; };
};
}
else newdrops = sorcery.lib.tbl.copy(drops) end
newdrops.max_items = newdrops.max_items + 1
newdrops.items[#newdrops.items + 1] = {
rarity = gem.rarity * fac;
items = { itemname };
};
minetest.override_item(ore, {drop = newdrops})
-- might be possible to just edit it in place, since we're
-- referring to registered_nodes anyway, but i don't want
-- to chance it; god knows what's going on under the hood
end
end
-- for g,v in pairs(sorcery.data.gems) do sorcery.register_gem(g,v) end
sorcery.register.gems.foreach('sorcery:generate',{},register_gem)
sorcery.gem = {
getdrops = function(fac)
items = {}
for g,v in pairs(sorcery.data.gems) do
items[#items + 1] = {
rarity = gem.rarity * fac;
items = { itemname };
};
end
return items
end;
};
-- register gem cutting tools
-- - abrasive powder
-- - hand-drill
-- register gem cuts (cube, sphere, circlet, triangle, rod)
-- cube, sphere, and triangle are used in enchanting. all are used in crafting.